Files
vpd-permission-poc/sql/adb/77_sgmp_game_scope_resolver.sql
2026-07-27 13:43:37 +09:00

176 lines
6.7 KiB
MySQL

-- DB-backed game query scope contract for MCP orchestration.
--
-- This script deliberately keeps game facts in database rows, not in application
-- code or Select AI instructions. The view combines the active game alias source
-- with an operator-maintained registry for known games that currently have no
-- approved query object. A zero-row business result is still queryable; only the
-- absence of an approved object makes a game scope unavailable.
DECLARE
v_count PLS_INTEGER;
BEGIN
SELECT COUNT(*) INTO v_count
FROM user_tables
WHERE table_name = 'SG_GAME_SCOPE_REGISTRY';
IF v_count = 0 THEN
EXECUTE IMMEDIATE q'[
CREATE TABLE sg_game_scope_registry (
game_key VARCHAR2(128) NOT NULL,
display_name VARCHAR2(200) NOT NULL,
game_alias VARCHAR2(200) NOT NULL,
game_prefix VARCHAR2(30),
active_yn VARCHAR2(1) DEFAULT 'Y' NOT NULL,
alias_priority NUMBER(10) DEFAULT 100 NOT NULL,
source_type VARCHAR2(30) DEFAULT 'OPERATOR' NOT NULL,
work_dtm TIMESTAMP(6) DEFAULT SYSTIMESTAMP NOT NULL,
CONSTRAINT sg_game_scope_registry_pk PRIMARY KEY (game_key, game_alias),
CONSTRAINT sg_game_scope_registry_active_ck CHECK (active_yn IN ('Y', 'N'))
)]';
END IF;
END;
/
-- Seed only database facts needed to recognise currently unavailable games in
-- the customer QA catalogue. Customer game-master synchronization can replace
-- these rows without an application deployment.
MERGE INTO sg_game_scope_registry t
USING (
SELECT 'LORDNINE' AS game_key,
utl_i18n.raw_to_char(
utl_encode.base64_decode(utl_raw.cast_to_raw('66Gc65Oc64KY7J24')),
'AL32UTF8'
) AS display_name,
utl_i18n.raw_to_char(
utl_encode.base64_decode(utl_raw.cast_to_raw('66Gc65Oc64KY7J24')),
'AL32UTF8'
) AS game_alias,
CAST(NULL AS VARCHAR2(30)) AS game_prefix,
100 AS alias_priority
FROM dual
UNION ALL
SELECT 'BUBBLYZ', 'Bubblyz', 'Bubblyz', CAST(NULL AS VARCHAR2(30)), 100 FROM dual
) s
ON (t.game_key = s.game_key AND t.game_alias = s.game_alias)
WHEN MATCHED THEN UPDATE SET
t.display_name = s.display_name,
t.game_prefix = s.game_prefix,
t.active_yn = 'Y',
t.alias_priority = s.alias_priority,
t.source_type = 'OPERATOR',
t.work_dtm = SYSTIMESTAMP
WHEN NOT MATCHED THEN INSERT (
game_key, display_name, game_alias, game_prefix, active_yn, alias_priority, source_type
) VALUES (
s.game_key, s.display_name, s.game_alias, s.game_prefix, 'Y', s.alias_priority, 'OPERATOR'
);
/
CREATE OR REPLACE VIEW sg_game_query_scope_v AS
WITH existing_query_objects AS (
-- USER_OBJECTS is the authoritative current-schema inventory. The profile
-- object list alone is not enough because a stale entry must not make a game
-- executable after its table or view has been removed or invalidated.
SELECT object_name
FROM user_objects
WHERE object_type IN ('TABLE', 'VIEW')
AND status = 'VALID'
),
profile_names AS (
SELECT DISTINCT profile_name
FROM user_cloud_ai_profile_attributes
WHERE attribute_name = 'object_list'
),
profile_objects AS (
SELECT DISTINCT p.profile_name, o.object_name
FROM user_cloud_ai_profile_attributes p,
JSON_TABLE(
p.attribute_value,
'$[*]' COLUMNS (object_name VARCHAR2(128) PATH '$.name')
) o
INNER JOIN existing_query_objects e
ON e.object_name = o.object_name
WHERE p.attribute_name = 'object_list'
),
source_alias AS (
SELECT game_id AS game_key,
game_nm AS display_name,
game_alias_nm AS game_alias,
game_prefix,
use_yn AS active_yn,
NVL(sort_order, 100) AS alias_priority,
'GAME_ALIAS' AS source_type
FROM comn_game_alias_bas
),
all_alias AS (
SELECT game_key, display_name, game_alias, game_prefix, active_yn, alias_priority, source_type
FROM source_alias
UNION ALL
SELECT r.game_key, r.display_name, r.game_alias, r.game_prefix,
r.active_yn, r.alias_priority, r.source_type
FROM sg_game_scope_registry r
WHERE NOT EXISTS (
SELECT 1
FROM source_alias a
WHERE a.game_key = r.game_key
AND a.game_alias = r.game_alias
)
),
scope_object AS (
SELECT n.profile_name,
a.game_key,
a.game_alias,
COUNT(p.object_name) AS approved_object_count
FROM profile_names n
CROSS JOIN all_alias a
LEFT JOIN profile_objects p
ON p.profile_name = n.profile_name
AND a.game_prefix IS NOT NULL
AND SUBSTR(p.object_name, 1, LENGTH(a.game_prefix) + 1) = a.game_prefix || '_'
GROUP BY n.profile_name, a.game_key, a.game_alias
)
SELECT o.profile_name,
a.game_key,
a.display_name,
a.game_alias,
a.game_prefix,
a.active_yn,
NVL(o.approved_object_count, 0) AS approved_object_count,
CASE
WHEN a.active_yn <> 'Y' THEN 'N'
WHEN NVL(o.approved_object_count, 0) > 0 THEN 'Y'
ELSE 'N'
END AS query_allowed_yn,
CASE
WHEN a.active_yn <> 'Y' THEN 'GAME_INACTIVE'
WHEN NVL(o.approved_object_count, 0) > 0 THEN 'APPROVED_OBJECT_AVAILABLE'
ELSE 'OBJECT_LIST_NOT_AVAILABLE'
END AS reason_code,
a.alias_priority,
a.source_type,
TO_CHAR(MAX(a.alias_priority) OVER (PARTITION BY a.game_key), 'FM999999990') AS scope_version
FROM all_alias a
LEFT JOIN scope_object o
ON o.game_key = a.game_key
AND o.game_alias = a.game_alias;
/
COMMENT ON TABLE sg_game_scope_registry IS
'Operator-managed game aliases retained for scope resolution when a game has no approved query object.';
COMMENT ON COLUMN sg_game_scope_registry.game_key IS
'Stable game identifier used only by the DB-backed scope contract.';
COMMENT ON COLUMN sg_game_scope_registry.game_alias IS
'Question text alias matched by the resolver before any SQL worker is called.';
COMMENT ON COLUMN sg_game_scope_registry.game_prefix IS
'Optional data-object prefix. The scope view derives approved object availability from it.';
COMMENT ON COLUMN sg_game_scope_registry.active_yn IS
'Whether the game is eligible for scope resolution; inactive games are never executable.';
COMMENT ON COLUMN sg_game_scope_registry.alias_priority IS
'Database-defined ordering used to resolve overlapping aliases without application constants.';
COMMENT ON COLUMN sg_game_query_scope_v.profile_name IS
'Select AI profile whose current approved object list was used for this scope decision.';
COMMENT ON COLUMN sg_game_query_scope_v.query_allowed_yn IS
'Y only when the active game has at least one current Select AI approved and valid prefix-specific table or view.';
COMMENT ON COLUMN sg_game_query_scope_v.reason_code IS
'Database-derived explanation for scope availability returned to the MCP agent.';