[03-Developer] #311 LLM warm-up + concurrent guard + quickCheck
ChatScreen 마운트 시 백그라운드 native init 으로 첫 send 시점에 native load 지연을 안 보이게 한다. 12개 AC + UX-Reviewer 의 6개 권고 모두 코드 반영. 핵심 변경: - `chat_warmup_provider.dart` — `ChatWarmupController` (Idle/Loading/Ready /Unavailable/Failed sealed state). fast path (`llm.isLoaded` → Ready), FileSystemException ↔ runtime kind 분기, _disposed race guard. - `model_lifecycle.dart` — `quickCheck()`: 2.4GB SHA-256 hashing 없이 meta_kv + 파일 존재만 보고 ready 추정 (R4 UX 권고). - `gemma_llm_service.dart` + `llm_service.dart` — `_loadingFuture` 동시 호출 가드. 두 caller 가 동시에 load() 해도 native init 은 1 회만. - `chat_screen.dart` — initState postFrameCallback 에서 warmup.start(). warmup 상태에 따라 hintText / spinner / 실패 banner 분기. AC coverage (12개): - AC1~AC8: ChatWarmupController unit (chat_warmup_test.dart 8 tests). - AC9~AC12: UX-Reviewer 의 4개 권고 (입력 enabled / send auto-activate / fast path no-flicker / 명령형 메시지 금지) — controller 레벨에서 검증. 테스트: 167 passed (1 pre-existing skip). `flutter analyze` clean. Refs #311 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -37,13 +37,28 @@ class GemmaLlmService implements LlmService {
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InferenceModel? _model;
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bool _loaded = false;
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Future<void>? _loadingFuture;
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@override
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bool get isLoaded => _loaded;
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/// #311 AC7: concurrent-call guard. If a load is already in-flight (e.g.
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/// `ChatScreen` warm-up + a racing `userTurn` lazy load), return the same
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/// Future so native init runs at most once per process.
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/// See `docs/design/311-llm-warmup/fn-concurrent_load_guard.md`.
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@override
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Future<void> load() async {
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if (_loaded) return;
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Future<void> load() {
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if (_loaded) return Future.value();
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final existing = _loadingFuture;
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if (existing != null) return existing;
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final future = _doLoad();
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_loadingFuture = future;
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return future.whenComplete(() {
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_loadingFuture = null;
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});
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}
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Future<void> _doLoad() async {
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if (!await File(modelPath).exists()) {
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throw FileSystemException('model file missing', modelPath);
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}
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